Mad Dog

the flying dog

It was already night, I thought that I could give another sketch until I go to sleep, it was about 11 pm and I went to bed at 6 am.

This is how I got to paint this little fella’. I was thinking about a cute little monster that could fly (inspired a little by a drawing I’ve seen years ago , the artist is tipa_graphic).

I was really interested in a subject that could give me the chance to apply what I knew about transmitted light and scattering light. Something that I’ve studied recently but not with a final destination.

First of all I did the sketch, and refined it as much as possible (because of my old tablet the lines weren’t very clear, but with painting you can fix that). After that I added the local color without strong illumination, just flat colors. At this stage I really want to feel that the chromatic scheme pops up the drawing in a natural way, and without any shadow and light everything looks more or less real.

In the next step I’m adding shadows with color relevance, shadows that borrow color from ambient or other objects that are near. Meanwhile I am reassuring everything stil has a natural feeling.

After the shadows are applied, I’m doing some cleaning on the overall shapes and getting rid of the lines. Now is the time when I add colors reflected from other surfaces keeping in mind what type of material is underneath (fur reflects different than plastic or metal).

One of the last steps is adding the light, but on multiple levels, I don’t put the strongest color from beginning. I am adding light over light while thinking about how it could be influenced by its surrounding space. At the end I am adding rim light, making color corrections and sharpen details and contour. Put a color and theme related background, and the drawing is good to go.

Feel free to check it and appreciate it at a higher quality on behance:


Autor: davidhasnoclue

My name is David Dugan, I am currently a 2nd year design student, but aiming for animation, character design, and environment design. My main focus so far is to create natural drawings, characters and environments that seem plausible. I try to fit everything I learn (from design to art history that I learn in school) into my art. I rely mostly on books and not on internet tutorials, I feel that books can offer a much more variety of resources. Examples of artists/reporters that I love reading: James Gurney, Walt Stanchfield, Bob Thomas. I started drawing from when I was very young, I was clueless about what this could offer me. I learnt a little bit of architecture in high school then studied design after two years, continued with design at university, but I realized that I am more excited about animations and games, about bringing stories to life and expose them to the audience. I feel like there is still a „little” me in the past that loves watching animated movies, and playing games. He dreamed about being a creator of stories, and I owe it to him. I need to make that come true and make the last years of my life connected to my past. I don’t have favorite artists that I follow, I examine every type of art I see in books, real life and internet. But if I have to give names of artists that left a mark, well: Julien Coquentin, Walt Stanchfield, James Gurney, Dima Rebus, Piotr Jabłoński, Tea Wei, Sainer, Monsta Julien, Daniel Clarke, Francisco Perez and nature itself.

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